How human digestive system work
How human digestive system work
This week lecture was given by Dr. Juhazren and it is about Visual Design.We are exposed on how to design a clean,nice and easy to navigate interface for our course ware.First step in designing an interface for multimedia course ware is to plan on how it will look.We have to plan on what color will we use, what fonts will we use in written and text part, what graphics that are needed and how all the visual design elements be combined to create an attractive layout .
Elements of user interface are
-foreground elements such as hyperlink,title and the content
-support elements such as button,text,navigation bar,animation,video and etc
Choosing the right theme for the right target is also important.We can use the template concept to make our layout more consistent.
what is interaction design?
interaction design means the study of devices with which user can interact with the computer system.It focuses on the possibilities to create and encourage behavior facilitating an exchange between people.
We can see interaction design on two levels:
1.between a user and a system
2.between different users
In this topic,we are exposed about the information design.What is information design?
– the practice of presenting information in a way that fosters efficient and effective understanding of it
–the detailed planning of specific information that is to be provided to a particular audience to meet specific objectives
–The way the information is presented on the page or screen (layout, typography, color, and so forth)
Multimedia Project Management.
In this topic,we are exposed about the concept of multimedia project management.There are 4 issues highlighted in this topic:
1.Multimedia Development Team
2.Multimedia Project Management
3.Project Management Process
4.Project Management Tools
Multimedia Development Team consist of :
-Responsible for overseeing project timeline & priorities
2)Art director/Graphic designer
-Someone who knows how to organize and communicate visual information
-Designs user interface and how material gets presented to audience
-Someone who communicate clearly through written text
-Someone with a good ear for voice-overs and sound effects
-Someone with a good eye for video
6)Subject matter expert
-Someone skilled and knowledgeable in a given topic area
-Someone who can assess educational needs and design and evaluate lessons
-Someone who can implement programs that integrate media elements
9)Quality assurance engineer
-Tests to make sure a title works according to spec and work for users
For the Project Management Process, there are 3 stages:
Multimedia Development Process
There are several types of Multimedia Development Process Model.For Educational multimedia courseware, INstructional Design Model has been use. Example of ID:
The Analysis is the most important step in the process. It helps you to determine the basis for all future decisions. A mistake that many beginners make is not conducting a proper analysis at the beginning. It is this analysis that helps you identify your audience, limitations or opportunities, or other important points that will be useful in the design process.
The Design process is the brainstorming step. This is where you use the information obtain in the Analysis phase to create a program or course that meets the needs of your customer or audience. There are many forms of the design process and it can be very tedious at times. Testing your concepts in the design phase will save you time and money.
The Development phase focuses on building the outcome of the design phase. This process consumes much of the time spent in creating a sound educational program or course. It includes various steps such as initial drafts, reviews, re-writes, and testing. For larger corporations, this phase can involve numerous individuals to include subject matter experts (SME), graphic artists, and technical experts. For elearning courses, this phase could require additional assistance for managing server space and technology.
The Implementation phase includes more processes than simply presenting the materials developed. While the concepts and materials have been tested throughout the process, the implementation phase can uncover topics that require further development or re-design work. The processes for this phase vary based on the size of the organization, the complexity of the program or course, and the distribution of the materials. This includes such concepts as test pilots, train-the-trainer sessions, and other delivery methods to present the materials.
The Evaluation phase plays an important role in the beginning and at the end of the process. Evaluation objectives reflect much of the discoveries found in the Analysis process. These discoveries include the objectives and expectations of the learner. When looking at the process, you must avoid the thought that it is structured in a chronological order. Rather, the ADDIE Model is a continuous circle with overlapping boundaries. Of all of the process phases, the evaluation phase is the lest understood.
Hannafin & Peck Design Model
This model emphasizes the important of evaluation and revision. This model is linear in nature and requires completion of a particular phase before moving on to the next
This model is said to be the earliest method of structured system development in a traditional approach. The simplest possible process model and therefore, the least likely to be correct. The waterfall model is widely used despite of being too inflexible and linear when it comes to meeting its customer’s needs. It models the software development process as a stately and chronological through the previously mentioned phases. As we can see in this model, Waterfall development has distinctive goals for each phase of development where each phase is completed for the next one is started and there is no turning back. Though it is orderly, simple to understand, and represents a process that is easy to manage and measure, the problem is that not even the simplest systems actually get built that way. But of course, in such methods and techniques, there’s always an advantage on it despite of the negative. And the seeming advantage of the waterfall process is that it allows for departmentalization and managerial control. It is because there is a schedule that is typically set with deadlines for each stage of development and a product can proceed through the development process.
Today, i learn about Computer Assisted Instruction. Generally speaking, there are five types of CAI. Each methodology has its own particular
strengths and are discussed briefly below. The five types are:
2. Drills and Practice
3. Instructional games
5. Problem Solving
Purpose: Present information and guide the student
Example: This lesson on courseware
Tutorials strive to provide sequenced, interactive material, to the learner. The learner is
engaged in direct and continual two-way communication with the computer, i.e., an
active participant. A tutorial is ideal for presenting new material, allowing students to
progress at their own pace, and reviewing previously learned subjects.
You can design a tutorial in linear fashion (like a book) or with branching that allows
students to control the lesson by their choices. Regardless of the type of design, tutorials
should include embedded questions and remediation loops to ensure learners master
material before moving on to more difficult concepts.
Advocates of tutorials suggest that they can facilitate learning better than a teacher
because of the one-to-one learning. Many tutorials permit students to learn at an
individualized rate. When you choose to incorporate a tutorial into your lesson, make
sure that it matches your objectives, goals, and content. Review of tutorials prior to using
them in class will ensure that they meet your needs. Tutorials are often combined with
other types of computer assisted instruction such as drills.
Drills and Practice
Purpose: Provide student practice
Example: Math Blaster; Reader Rabbit
Computer-based drills can take the practice previously found in workbooks and flash
cards to a higher level. When used in conjunction with other computer assisted
instruction, usually a tutorial, drills are not intended to teach new material. Drills are
designed to give students the opportunity to practice what they’ve already learned. Some
of the arguments for using the drill software is that the software can determine the proper
level of difficulty based on student ability, ensure completion, provide feedback to
mistakes, suggest supplemental activities, and depending on its’ design, record student
results. Some drill software lets you incorporate randomly generated questions,
interactive graphics, pacing and time measured responses, and student progress updates.
Many drills are used in subjects such as mathematics, foreign languages, spelling,
grammar, and vocabulary, but they are suitable for practically all subjects that require the
student to memorize facts.
Purpose: Provide student practice and present information
Example: Where in the world is Carmen SanDiego
Instructional games provide students a means to practice previously learned material or
gain new information. But unlike drills, games are competitive by design, pitting the
student against the computer, another player, or time. Instructional games are difficult to
design, and all too often, even those which are professionally designed turn out not to be
fun and become another piece of unused software. Instructional games come in many
varieties such as adventure, arcade, board, card or gambling, combat, logic, role-play,
psychomotor, TV quiz, and word games. Like drills, these can be adapted to any subject
that requires repeated practice.
Purpose: Present information, guide the student, and provide student practice
Example: Oregon Trail
Simulations are unique in that they attempt to give the student a chance to participate in a
real-life decision-making situation. They are an effective way of learning because. they
require problem solving and decision making. Also, they provide a non-threating learning
safe environment. Students can easily work in groups to solve simulation problems.
Whole class discussions can assist in helping students prepare for the simulation and help
them understand what happened after the simulation.
When utilizing simulations, it may be difficult to assess student learning using traditional
evaluation methods. Alternative assessment strategies may be required to ensure that the
objectives of instruction have been fulfilled.
Salam Dr, firstly i would like to apologize for my absence due to my trip to Sabah…I am terribly wrong becozzz i miss my last flash class. So, after exploring the action script, i still have problem memeorising it, but after a few practice insyaallah..i may remember it…
Sadly, i miss the small feast that Dr had held for the whole class…hehehehe….hope to see u around…
Dr, thanxx for being a great teacher…tq soo much
Salam…..first of all..I would like to thank Dr J for the amazing journey in learning animation. En Jo, thanxx for giving us lots opportunity in exploring the world of video.
These two weeks, Dr gave us a huge chance in getting ready for our final project….Soo, our final project is about a fat sheep who loves to cry wolf..Due to his greediness he really dislike sharing the food. Thus, one day, he decided to call wolf again..and all the other sheeps ran for protection and left the fat sheep alone…Suddenly, came a big bad wolf who tend to eat the sheep, the sheep got scared and cried for help. But no other sheep helps him becozz they know of his greedinesss…..After the fat sheep apologize and had realised its mistake…The whole group of sheeps help the fat sheep by chasing the wolf away =)
Exploring the world beyond knowledge